Posts Tagged code
While at work this past week and was helping a user figure out how to measure something in an image. We both knew Adobe’s Photoshop a measure tool built in, but that software is hundreds of dollars and overkill for the users purpose. I then thought of GIMP, the GNU Image Manipulation Program. It had many of the same features of Photoshop and was free. All of this eventually led to me going back home this week and playing around with GIMP… Again…
For what it is, GIMP is a great application: a complete image editing program with the ability to rival Adobe Photoshop. On top of that GIMP is free, open source, and available for many different operating systems. Personally, I have one issue with the current version of GIMP. Because I use OS X on my PowerBook GIMP has to be rendered in X11. That wouldn’t be a big problem if it wasn’t for the fact GIMP breaks the toolbox, image window, and layers/channel/paths into individual windows. The File, Edit, View menus also exist within the main window, which breaks the OS X GUI standards for having a unified menu bar at the stop of the screen. See the example of what I’m talking about below.
Some would argue that OS X is the primary problem because its interface does not follow conventions used by other operating systems. While that may be true I do not want to get into the debate of the reasoning behind interface design. That’s something like the people at Ubuntu are thinking about as they decide which corner of a window the Exit button is placed. Rather, I would like to look at the three options available for Mac users who want to use GIMP and help with a few of the annoyances.
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