This blog post is a bit different. Rather than my usual how-to or info sharing, I will point you to the ConsoleMods.org wiki. This site is the brainchild of Bob from RetroRGB.com and Derf to be a source for all things game console-related.
What does all of this have to do with this post? Since the launch of the wiki, I’ve been working on migrating one page from Bob’s website: Nintendo 64’s blur. It was easy to take the original content and clean it up for the wiki. But I wanted more. Now was the time to add more information about how the console added blur to the output and minimize the effect. Specifically, I added info about how the N64’s Reality Co-Processor’s VI_STATUS register controls the system’s filters and anti-aliasing; added information from the ASSEMblerGames.org forums archive about how to manipulate the register; and migrated the GameShark code list from Bob’s Google Sheet and forum into a sortable table. Overall, the page grew from 5KB to 61KB. There’s always room for improvement, but I’m happy with this 1.0 refresh.
If you want to help or contribute to the ConsoleMods.org wiki, please join in on the fun. There’s a lot of information from RetroRGB.com that needs to be cleaned up. Many consoles have little to no information and need some love.